Editorial collaboration graphic showing Luau, Unity, world and interface disciplines
Jobs + collaboration

Build something
that ships

Th30ne Studios is building two different games and needs people who can own real work. Every listing below explains the project, the job, what to send, and how the first paid test is handled.

Open listings

Real roles
Clear ownership

These are active areas where the studio needs help. The exact scope and compensation are agreed in writing before work starts. Start with one contained, paid test task whenever possible.

Wealth Inc.Roblox · LuauContract / project

Roblox gameplay programmer

Own production systems inside the live Wealth Inc. build: station logic, economy plumbing, data persistence, inventory, UI connections, debugging, and clean integration with existing code.

What we need

  • Strong Luau and Roblox Studio experience
  • Evidence of shipped or working gameplay systems
  • Comfort reading an existing codebase instead of rebuilding everything
  • Clear communication about blockers, estimates, and completed work
Apply for this role
House of CardsUnity · C#Contract / project

Unity gameplay programmer

Help move House of Cards from concept and partial systems toward a stable playable build. Work may include poker game state, table flow, multiplayer architecture, progression, menus, and technical cleanup.

What we need

  • Strong Unity and C# fundamentals
  • Experience with multiplayer or authoritative game state
  • Ability to document systems and leave maintainable code
  • Portfolio, repository, video, or build that proves the work
Apply for this role
Both projects3D + environmentFreelance

3D environment artist

Create stylized environments, props, vehicles, stations, lighting passes, and production-ready assets that fit the identity of each game without forcing both projects into the same visual world.

What we need

  • Game-ready modeling, UVs, materials, and optimization
  • A portfolio showing environments or prop systems
  • Ability to follow references and hit technical limits
  • Reliable delivery of source files and exports
Apply for this role
Both projectsUI + visual designFreelance

Game UI designer

Design and improve interfaces, icons, menus, economy screens, store art, and responsive layouts. The goal is to make complicated systems easy to understand without making them generic.

What we need

  • Strong game UI portfolio
  • Ability to design reusable systems, not isolated mockups
  • Understanding of desktop, mobile, and controller constraints
  • Source files organized for implementation
Apply for this role
Wealth Inc.QA + live testingProject based

QA tester and bug reporter

Test actual loops, reproduce failures, document steps, capture useful evidence, and verify fixes. This is structured testing—not simply playing and saying something feels broken.

What we need

  • Clear written bug reports with repeatable steps
  • Screenshots or video when useful
  • Ability to distinguish bugs, balance problems, and feature requests
  • Consistent follow-through on retesting
Apply for this role
StudioContent + communityFreelance / part-time

Game content and community support

Turn real development progress into useful short-form content, update posts, creator outreach, screenshots, clips, and community communication without pretending unfinished work is finished.

What we need

  • Examples of gaming content or community work
  • Strong editing and concise writing
  • Comfort working from real builds and release notes
  • Good judgment about claims, timing, and player expectations
Apply for this role
How hiring works

Simple process
No mystery

01 · Say hello

Send proof of work

Email the role name, the project you care about, your strongest relevant examples, your availability, and your preferred compensation structure.

02 · Fit

Talk about one real problem

We discuss the current build, the exact problem, access requirements, expected result, timeline, and whether the role actually fits both sides.

03 · Paid test

Complete a contained task

The first assignment should be small enough to finish and meaningful enough to judge. Scope, payment, ownership, and credit are written down before work begins.

04 · Continue

Own a larger system

A successful test can grow into recurring work or ownership of a larger feature. A bad fit ends cleanly without months of confusion.

One address

Say hello
Send the work

Use the job title in the subject line. Include links instead of giant attachments whenever possible.