Wealth Inc.Roblox · LuauContract / project
Roblox gameplay programmer
Own production systems inside the live Wealth Inc. build: station logic, economy plumbing, data persistence, inventory, UI connections, debugging, and clean integration with existing code.
What we need
- Strong Luau and Roblox Studio experience
- Evidence of shipped or working gameplay systems
- Comfort reading an existing codebase instead of rebuilding everything
- Clear communication about blockers, estimates, and completed work
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House of CardsUnity · C#Contract / project
Unity gameplay programmer
Help move House of Cards from concept and partial systems toward a stable playable build. Work may include poker game state, table flow, multiplayer architecture, progression, menus, and technical cleanup.
What we need
- Strong Unity and C# fundamentals
- Experience with multiplayer or authoritative game state
- Ability to document systems and leave maintainable code
- Portfolio, repository, video, or build that proves the work
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Both projects3D + environmentFreelance
3D environment artist
Create stylized environments, props, vehicles, stations, lighting passes, and production-ready assets that fit the identity of each game without forcing both projects into the same visual world.
What we need
- Game-ready modeling, UVs, materials, and optimization
- A portfolio showing environments or prop systems
- Ability to follow references and hit technical limits
- Reliable delivery of source files and exports
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Both projectsUI + visual designFreelance
Game UI designer
Design and improve interfaces, icons, menus, economy screens, store art, and responsive layouts. The goal is to make complicated systems easy to understand without making them generic.
What we need
- Strong game UI portfolio
- Ability to design reusable systems, not isolated mockups
- Understanding of desktop, mobile, and controller constraints
- Source files organized for implementation
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Wealth Inc.QA + live testingProject based
QA tester and bug reporter
Test actual loops, reproduce failures, document steps, capture useful evidence, and verify fixes. This is structured testing—not simply playing and saying something feels broken.
What we need
- Clear written bug reports with repeatable steps
- Screenshots or video when useful
- Ability to distinguish bugs, balance problems, and feature requests
- Consistent follow-through on retesting
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StudioContent + communityFreelance / part-time
Game content and community support
Turn real development progress into useful short-form content, update posts, creator outreach, screenshots, clips, and community communication without pretending unfinished work is finished.
What we need
- Examples of gaming content or community work
- Strong editing and concise writing
- Comfort working from real builds and release notes
- Good judgment about claims, timing, and player expectations
Apply for this role